Project complete! (?)
Today, we finally bring Hungry Ninja to version 1.0
What's changed? Well, not much! The game can be finished, now! The code that allows Sensei to disappear once you've spoken to him was lingering around the final encounter, removing him from the map before he could escort you out of the final level - my bad!!
-Has everything been double checked???
Yes, and triple, and quadruple, but if you see something odd please feel free to report it! I believe we're as bug free as can be now, but I wont be so foolish as to assert that as fact :P
-What about the additional arcade modes I'd been discussing?
Well, frankly, the game feels very done and more than complete as an experience with ONE arcade mode. My next idea is meant to be a minigames compilation, and additional arcade modes seem better suited to that project rather than this one. So, good news and bad news. More is coming from me, but not here.
Enjoy what there is!! And please ask any questions I missed here :)
Files
Get Hungry Ninja GBC
Hungry Ninja GBC
A precision platformer crafted lovingly for the Gameboy Color!
Status | Released |
Author | niad_naiad |
Genre | Platformer |
Tags | Game Boy, Game Boy ROM, gbstudio, Indie, Retro, Speedrun |
Languages | English |
More posts
- Dealing with un-squashable bugsJul 16, 2024
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